Classes and Skillsets

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In ArcheAge, there are ten different skillsets available. Players are able to choose three of these skillsets which determines their class. Because of this system, there are 120 possible classes that a player can use in the game, all of which are not restricted to specific weapons, armor or other equipment.

The first skillset is chosen during character creation, and is limited to Battlerage, Sorcery, Vitalism, Occultism, Archery, or Shadowplay. The second skillset is unlocked and can be chosen at level 5, while the third is unlocked at level 10. Players can switch out one skillset for another at any time for a small fee at a Priestess of Nui or Skill Manager NPC, and experience previously gained in other skillsets is stored when this is done. This allows a character to eventually level all of their skillsets to the level cap, if desired.

While Combat skills generally require a character to be a certain level, Passive skills require a certain number of Skill Points to be used in the matching Profession. Combat skill Rank is indicated in the lower left corner of the icon in the Skills menu. You can also find the Rank in the pop-up info when hovering on a skill.


There are ten skill trees divided into two groups - primary and support.
Primary
Battlerage Sorcery Archery Occultism Shadowplay Vitalism
Support
Witchcraft Songcraft Defense Auramancy


For a full list of all 120 class combinations and which attributes each class excels in, refer to Class List.



General Guidelines for Choosing a Class

When creating a class, you typically want to choose your skillsets based on the idea of Core-Support-Support. What this means is you will want to choose a Core skillset and then two other skillsets which will support your Core skillset.

For example, if you wanted to be a melee attacker, your Core skillset would be Battlerage. The next skillset you would choose would then be a skillset which synergizes well with Battlerage such as the Shadowplay skillset since both are Offensive Melee role-wise). Then, the final skillset you choose would complement the other two skillsets such as Auramancy, a skillset that, because of its all-around utility, is a good final skillset to choose.

From here on, the rest of the page will follow these guidelines when choosing classes.

Attack-Focused Classes

Classes focusing around attacking are typically the classes that will be doing the highest DPS (Damage per Second) against enemies. In ArcheAge, there are three main skillsets which can be classified as core attacking skillsets: Battlerage (Melee), Sorcery (Magic), and Archery (Range).

Melee

Core Skillset
Battlerage
Secondary Skillsets with Strong Synergy
Shadowplay/Defense
Final Complementary Skillsets
Defense/Shadowplay if not chosen above; Auramancy/Witchcraft
Table of Recommended Melee Attacker Classes
Class Name Core Skillset Secondary Skillset Final Skillset Description
Blighter Battlerage Shadowplay Defense Utilizes the burst and utility of Shadowplay while also using Defense to remain tanky.
Darkrunner Battlerage Shadowplay Auramancy Uses Auramancy for mobility, crowd control, and attack speed increase to make Battlerage and Shadowplay burst hit harder and faster.
Shadowblade Battlerage Shadowplay Witchcraft Similar to Darkrunner but sacrifices the utility of Auramancy for the crowd control of Witchcraft. Also counters most players whose class relies on a Sleep combo.
Abolisher Battlerage Defense Auramancy The go-to tank class of ArcheAge. Damage mitigation from Defense and Auramancy helps tank things better while Battlerage still outputs good damage.
Hexblade Battlerage Defense Witchcraft The middleground between Abolisher and Shadowblade. Although lacking the burst of a Shadowblade, it sacrifices that burst for additional tankiness like Abolisher, but with crowd control and Sleep immunity.

Mage

Core Skillset
Sorcery
Secondary Skillset with Strong Synergy
Witchcraft, Shadowplay, Defense
Final Complementary Skillset
Witchcraft/Shadowplay/Defense if not chosen above, Auramancy, Songcraft, Occultism

 

Table of Recommended Magic Attacker Classes
Class Name Core Skillset Secondary Skillset Final Skillset Description
Daggerspell Sorcery Witchcraft Shadowplay One of the most popular mage classes in ArcheAge. The utility of Shadowplay allows for slippery mobility while Witchcraft's crowd control helps setup for the long, but hard-hitting skills in Sorcery.
Cabalist Sorcery Witchcraft Defense Similar to Daggerspell, but sacrifices the mobility and utility of Shadowplay for the tankiness of Defense.
Arcanist Sorcery Witchcraft Auramancy The middleground between Daggerspell and Cabalist. Although not as tanky as Cabalist or hyper-mobile as Daggerspell, it still has mobility skills and damage mitigation along with a slew of other utility skills.
Lamentor Sorcery Witchcraft Songcraft Although lacking mobility, this class is infamous for setting new cast time reduction lows as well as using Songcraft's magic damage passive to score big damage numbers.
Demonologist Sorcery Witchcraft Occultism Although lacking mobility, still an all-around mage which benefits from magic damage increase passives from Occultism and Witchcraft Crowd Control. Outputs good damage in PvE scenarios.
Enigmatist Sorcery Shadowplay Auramancy One of the most popular mage classes in ArcheAge. Although Auramancy only has one true form of Crowd Control compared to the multiple options in Witchcraft, the extra mobility and attack speed increase in Auramancy are just as beneficial to mage players as Witchcraft.
Swiftstone Sorcery Shadowplay Defense Has the utility and mobility of Shadowplay while also being a bit more tankier with Defense. Even without Witchcraft, Defense can mitigate some of the damage you receive while you cast your hard-hitting skills, especially now with the introduction of the level 55 Sorcery insta-cast skill.
Spellsinger Sorcery Shadowplay Songcraft The glass cannon mage build. Shadowplay allows you to sneak around before you rain spells and proc magic crits on your enemies from Songcraft.
Earthsinger Sorcery Defense Songcraft Although still hard-hitting with Songcraft's magic damage increase passive, Defense allows you to survive more than Spellsinger counterparts by sacrificing Shadowplay's utility and mobility.
Revenant Sorcery Auramancy Occultism Deviating a little from the format, this class gets a special mention for being the AoE King. A raid of these mages can wreak havoc on other raids when done correctly due to the sheer amount of damage being output in all directions. Also very strong for farming groups of mobs.

 

Archer

Core Skillset
Archery
Secondary SKillset with Strong Synergy
Shadowplay
Final Complementary Skillset
Auramancy, Defense, Witchcraft

 

Table of Recommended Ranged Attacker Classes
Class Name Core Skillset Secondary Skillset Final Skillset Description
Primeval Archery Shadowplay Auramancy The most popular archery class in ArcheAge. This class maximizes the amount of mobility a class can have with both Shadowplay and Auramancy while utilizing Auramancy's attack speed increase and Shadowplay's burst to maximize potential DPS.
Stone Arrow Archery Shadowplay Defense Also another popular archery class, Stone Arrow opts to survive when caught by enemies through tankiness rather than extra mobility but still has the ability to be just as slippery and kite just as well as other archery classes.
Trickster Archery Shadowplay Witchcraft Instead of being tanky or hyper-mobile to help get away, Trickster utilizes crowd control to keep the enemy at bay.