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Silhouette of man standing before glowing gate
"The Fir and the Hawk" Book Cover
The story of ArcheAge, as primarily authored and detailed by famous Korean fantasy author Jeon Minhee, takes place in the world of Erenor. More than 2,000 years ago, twelve heroes known collectively as the Library Expedition traveled to the Birthplace of the World. It is up to the player to discover what those heroes saw that caused the turbulent years that followed, leading to the demise of the continent of Auroria.

History of Erenor

Erenor; a world rich in magic, created by the Mother Goddess, Thiol. Thiol created the Garden, commonly known as both "the navel of the world" and "the birthplace of magic." The Garden was an otherworldly realm, ruled over by the Faeries who had been condemned by Thiol herself. From this place, the world was created--desolate and dead until magic was poured in to it from the Garden.

Thiol created the Ipnya, Nuon, and Akasch, three "higher races." The Ipnya were magically inclined peoples who later on had a profound impact on Elven society and culture. The Elves and the Astra are said to be descendants from the Ipnya. The Akasch were regarded as evil beings who thirsted for power, and immortal life. They subjected lesser beings to experiments towards this end, and devoured them in the end when they were failures. The Nuon were historic dragonslayers who operated on the Western Continent, primarily.

The age of these races came to an end when the Ipnya used their power to seal away the Akasch, who are always looking for a means by which to re-enter the world.

The humans, Elves, Dwarves, and other races formed their societies in Auroria, and lived in relative peace, with minor skirmishes occasionally taking place. All races and cultures came together in the capital city of Delphinad, a city large enough to house millions of people. The Firrans, however, had originally come from the Eastern continent and had earned lands in Auroria through conquest.

The Library Expedition

Twelve heroes standing together
The Library Expedition
About 500 years before the fall of Auroria, twelve adventurers came together to form the "Library Expedition." Those twelve adventurers were as follows:
  • Gene Evernight, the human leader of the Shadowhawks and the son of a murderous mistress to the King of Epherium.
  • Eanna Nimush, the noble daughter of the governor of Delphinad, and a kind-hearted, selfless soul.
  • Lucius Quinto, a bawdy playwright and bard with a penchant for romance.
  • Naima, a tribal priestess belonging to a nomadic human culture.
  • Kyprosa Daeier, the unloved daughter of a failing kingdom's Queen, and a mad King.
  • Orchidna, the erratic sister of Kyprosa, equally unwanted.
  • Inoch, a pious priest who turned in to an Astra as a child.
  • Ollo, the son of a Dwarven king who was conquered in battle, obsessed with time manipulation for the sake of preventing his father's death.
  • Tahyang Kahlzit, the eldest son of a powerful Mahra, and friend of Gene and co-leader of the Shadowhawks.
  • Aranzeb, the eventual king of the Elves and hermit scholar.
  • Aranzebia, the childish and jealous goddaughter of Aranzeb.

The expedition was tumultuous at best, set in motion after a jailbreak meant to free Inoch from imprisonment for his hand in inspiring Lucius's play, "The Scoundrel," which mocked those who would follow lesser gods than Thiol, and the gods themselves. After fleeing the city, they came to discover the Garden, where they wound up lost and separated for hundreds of years, and where they were imbued with great powers alike to the gods of the Delphinad Pantheon.

Gene inherited powers akin to the God of Destruction, Kyrios.

Eanna inherited powers alike to Goddess of the Hereafter and Death, Nui.

Aranzebia proclaimed her power to be that of the Goddess of Sea and Change, Dahuta.

Ollo took up the mantle of the God of Abundance for the powers he inherited, Shatigon.

Tahyang did not take up the title of a god himself, but was widely considered to have the powers of the God of Wind.

Inoch claimed the power of the God of Seals and Doors, Haje.

Kyprosa was thought to have inherited the powers of the Keeper of the Gate, Lancisa (Localization Unconfirmed).

Melisara gained the power to trap souls during assassination.

Lucius gained the power to change forms at will.

Aranzeb inherited greater magical powers.

Naima perished before reaching the Garden.

Orchidna took the throne of the Faery queen, releasing the Faeries from the Garden and sealing herself in it for centuries.

The Delphinad Pantheon

Thiol - The Mother Goddess, AKA All-Mother, AKA All-Goddess

Once forgotten by most in the days of Auroria. Remembered again when the Library Expedition returned from the Garden. While most in Erernor know of her, primary reverence still seems to largely go to lesser gods.

Nui - The Goddess of the Hereafter, AKA The Goddess of Death, AKA The Goddess

The most commonly worshiped deity, this deity was said to have been embodied by Eanna, member of the Library Expedtion. She gave her life to ensure the survival of those who remained on Auroria when it fell.

Kyrios - The God of Destruction, AKA The Dread God, AKA The God of Death

An enigmatic figure in the pantheon, Kyrios was said to have been embodied in Gene, also a member of the Library Expedition. He brought war and destruction to Auroria. It is said that his gift was that he could not lose a battle. He was sealed away when Auroria fell, after killing Aranzeb, Tahyang, and Melisara.

Dahuta - The Goddess of the Sea, AKA The Goddess of Change

A chaotic force in the Delphinad Pantheon, Dahuta was said to have been embodied by Aranzebia of the Library Expedition. Her affinity for her late god-father, Aranzeb, is manifested in her tendency to change people to resemble him. Her behavior is thought of as childish, often selfish and done on whim.

Shatigon - The God of Abundance, AKA The God of Wealth

Thought to have been embodied by Library Expedition member Ollo, Shatigon is said to have an innate ability to amass wealth and resources--a powerful tool used for war during the last few centuries of Auroria before its fall. Shatigon and his army inadvertently destroyed the Delphinad Library in their coveting of its contents.

Tahyang - The God of Wind

Named for the Library Expedition member who embodied him, the wind god is a cultural symbol for the Firran race. His prowess, speed, and grace in battle are noteworthy elements to his character. He rescued all of the Firrans from Auroria before its fall, bringing them back to their homeland of Haranya.

Haje - God of Seals and Doors

This enigmatic god was said to have been embodied by the pious Inoch of the Library Expedition. He fought Shatigon in the last centuries of Auroria and amassed a great army of his own followers.

Salphira - The Goddess of Fire, AKA The Goddess of Purification

A goddess worshiped heavily by others before the end of the Splendid Era, which marked the return of the Library Expedition from the Garden. In Haranya, worship of this goddess has been adopted anew by a dangerous cult. The goddess herself does not represent any manner of evil or malice.

Akrites - The God of Victory

A god symbolizing victory in battle. Arena participants pray to this god for guidance and success.

Hora - The God of Desire, AKA The God of Hope

A god symbolizing desire or hope. There is an annual celebration for Hora.

Aier - The God of Love

A god with a devoted following in Villanelle, where a shrine to Aier attracts those seeking love and to cure heartbreak.

Ezi - The Goddess of Fortune

A goddess spoken of in one of Haje's prophesies, said to be bid for her grace before allowing a tsunami to wash all else away.

Hata - The God of the Sun

Little known.

Anir - The Goddess of Art

Little known.

Lancisa (localization unconfirmed) - The Keeper of the Gate

Possibly embodied by Kyprosa of the Library Expedition.

Adalnus (localization unconfirmed) - The God of Revenge

Little known.

Janudar - The God of Vengeance

A god who is honored by bringing the head of one's enemy to his altar.

Nebe - The God of Winter

A god who was primarily worshipped in Northern Yaer of Auroria. Said to control the season of winter.

Nebula (localization unconfirmed) - The God of Summer

Little known.

Zamra (localization unconfirmed) - The God of Probability

Little known.

Loka - The God of Games, AKA The God of Gambling

Thought to live at the highest peak of Rookborne. Said to grant any request of those who won his games.

Naima - The Dancing Goddess

Named for the nomadic priestess belonging to the Library Expedition, some say that she was the wife of Kyrios.

Orchidna - The Goddess of Hatred

Among the most taboo of figures to worship, this goddess was named for the human in the Library Expedition who embodied their godly traits. She was locked in the Garden, forced to serve as the Gatekeeper. She is the least popular deity of the pantheon, but also one of the most powerful.

Harnoff - The Goddess of Agriculture, AKA Goddess of Husbandry, AKA Goddess of Fertility

She likes to appear as a middle-aged, matronly figure holding a flute. Her music is said to soothe any animal.

Calleil - Forgotten God

Ageless and powerful, but forgotten by the world.

Haranya - Ancient God

An ancient god, for which the Eastern continent is named.

Shadowhawk - Criminal God

A man whose horse was fast, and who fought with twin blades. He was prayed to by criminals in the underworld.

The Fall of Auroria

It was the original intent of most of the Library Expedition to free Orchidna from her fate upon leaving the Garden. However, having come from the Garden alone and with no real grasp of how much time had passed since they vanished, Gene fell under the influence of a necromancer from his past named Anthalon. Anthalon worked to turn Gene against his friends, going so far as to forge a letter plotting his death, as his lover and fellow member of the Library Expedition, Kyprosa. Feeling betrayed, Gene continued to work for Anthalon, raising armies of undead to lay siege to vast kingdoms in Auroria towards Anthalon's ultimate goal of destroying the entire world.

Inoch and Ollo raised armies of worshipers of their own, battling with each other over matters concerning the Library of Delphinad, ultimately alienating themselves from the city, while Aranzebia lost herself to childish whim and ruined the Elven kingdom of Enoa in favor of creating slaves who would take her god-father's likeness and serve her.

The war nearly ended with an assassination on Gene by Melisara, but the assassination failed. Despite all of the death and destruction Kyrios had wrought throughout Auroria, many chances to end him were missed because of old loyalties between friends. When the war came to a head, it seemed that Auroria had no hope of survival. Tahyang, Melisara, and Aranzeb went to confront Kyrios one last time. He killed Aranzeb and Melisara, before the continent reached the peak of instability.

Eanna, infused with the powers of the Goddess of the Hereafter, Nui, used all of her power to open a massive portal to the Hereafter, allowing survivors of the war to pass through the realm of the dead, and emerge in the Western Continent, which they then dubbed "Nuia," after their martyr and savior.

This occurred 2,000 years before present.

Since then, the memories of fallen gods and heroes have persisted throughout the minds of the survivors and their descendants, dulled slightly with each new generation.

The History of Nuia

The survivors of the Fall of Auroria emerged from the Hereafter--the living human race's first foray in to the realm of the dead--in White Arden. They named the continent "Nuia," after the Goddess who had sacrificed herself for their sakes. Shortly thereafter, the Elves separated from the humans, and the humans warred amongst themselves for the right to rule their Nuian lands.

The Crescent Throne was deemed the capital of Nuia, and many warred for it. In several generations, King Illion took it over, and laid siege to the Harani stronghold of the Sallium house. The Sallium house was forced from Nuia and left to settle on the Eastern Continent instead.

The Two Crowns was later established as another nation within Nuia, encompassing both Marianople and Ezna.

Later, the Ynys family who had dwelt on an Island East of Solzreed also relocated to Haranya, as they had been ostracized and cut off from Nuia for their part in the losing side of a war.

The History of Haranya

Before the Fall of Auroria, the Firrans returned to Haranya, their land of origin. They split in to small tribes for a time, and entered a time of hardship where again, Snowlions were a rarity. Tahyang, who led them back to this continent, found wild prides of Snowlions and they were able to breed them in abundance.

They lived unmolested for several centuries, when the Sallium family was cast out from Nuia and arrived in Austera. They began the expansion Eastward to reclaim power and influence, clashing with the often stronger but fragmented Firrans.

The Firrans in the East founded a coalition of tribes known as the Tehmi Empire and ruled for a great many years, until the Harani Empire was born. The Empire was led by Empress Pavitra. Her empire conquered a vast majority of Haranya until her failed conquest Westward to the free port of Austera, who resisted. She fell in that battle, and her four generals began to vie for power. Rather than fight amongst themselves, they split the conquered territories among them and named them East, West, North, and South Ishvara.

Present Matters

With the magic returning to Auroria, it has been determined that the land is once more hospitable for human life. The nations of Two Crowns, the Crescent Throne, the Dreamwalker Exiles, the Wandering Winds, North, West, South, and East Ishvara, and Ynystere, all have their sights set on re-settling in Auroria. Some have forged alliances, and others have not.

The Crimson Army, led by the ancient necromancer Anthalon, is still trying to find a way in to the world from their sealed-away dimension, as are the nefarious Akasch. These threats are being battled most of all by The Chosen--humans who devoted their lives and sacrificed their mortality to keep the gates to these otherworldly realms sealed.

Great religious sects such as the Dahuta cult and Salphira worshipers have been attempting to rise to power through violent and unconventional means, threatening to summon their gods and start wars in their names. Many kingdoms fight to suppress their influence.