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Livestock refers to any animal that can be placed on a farm, raised, and slaughtered. Livestock can be purchased from a Livestock Merchant in any town, and require significantly more attention than crops to harvest properly. Caring for, gathering from, and butchering livestock increases a character’s Husbandry proficiency.
Unlike crops (which can be left alone until they mature, and then harvested), livestock require additional attention to ensure a maximum harvest. The possible stages of livestock growth are listed below:
- Small/Little (Animal Name): This is the first stage for livestock. At this stage a player may either feed the animal to speed up its growth (Combined Feed for mammals, Ground Grain for birds), or allow the animal to grow naturally.
- Young (Animal Name): This is the second stage for livestock. At this stage the animal can be “senselessly butchered,” but doing so will provide minimum resources. A “young” animal cannot be fed to speed up its growth. (Note: For most animals, this stage has a special name like Cub, Piglet, Lamb, etc.)
- (Animal Name): When an animal is no longer young, it has matured. At this stage, the animal can be butchered to provide a normal amount of resources. If fed during this stage, it will begin Thriving. If left alone for too long, it will become Hungry or Sick.
- Hungry (Animal Name): A hungry animal produces minimal resources when butchered. If the animal is fed, it will return to the (Animal Name) state. If it is not fed, it will eventually become Sick.
- Sick (Animal Name): A Sick animal cannot be butchered. The animal must be given a Livestock Supplement to cure it, causing it to enter the Recovering state. If a sick animal is not cured, it will eventually die. In addition to not being able to remove sick animals through butchering or uprooting, sick animals also spread disease to nearby animals.
- Thriving (Animal Name): A Thriving animal produces more resources when butchered. If the animal is of a type that also produces resources when gathered, that resource can now be gathered. Gathering from a Thriving animal will cause it to enter the Recovering state.
- Recovering (Animal Name): A Recovering animal has either recently been gathered from, or is recovering from being Sick. A Recovering animal can be butchered, but will provide fewer resources than usual. Once the animal is done Recovering, it will return to the (Animal Name) state.
Coops, Cages, and Animal Pens
Characters with a Farmer’s Workstation and sufficient Husbandry skill can build a number of structures that contain multiple animals at a time. These structures allow for multiple animals to be butchered (which destroys the coop, cage, or pen) and/or gathered from at once. Coops, Cages, and Pens all follow similar lifecycle stages to single animals, but occasionally require Bamboo (coops and cages) or Lumber (pens) to repair the structures after they are used.
Feeding livestock is an important part of proper Husbandry. Feeding an animal during the earliest stage of growth can speed up the growth process. Feeding a Hungry animal will return it to the mature state and prevent it from becoming Sick. And finally, feeding a healthy mature animal will cause it to Thrive, allowing the owner to gather extra resources (such as milk or wool) and maximizing the resources received when the animal is slaughtered.
There are two types of food required to maintain livestock:
- Combined Feed: Made by combining Clover, Pumpkins, and Hay at a Farmer's Workstation. Combined Feed is used to feed mammals like Cows, Pigs, and Sheep.
- Ground Grain: Made from grains and legumes such as Wheat, Barley, or Beans, which have been processed using a Blue Salt Knife. Ground Grain is used to feed birds like Chickens, Ducks, and Geese.
Resources from livestock
other than Fresh Fertilizer obtained from pens each animal has a 'meat' as well as a resource you can obtain from it.